Official Clover Legends characters and magic
Know your book

Clover Legends Grimoires: Books, Spins and Spell Growth

Clover Legends grimoires shape the attacks you bring into a fight. Start with the twelve-book roster, then choose between developing the book you already carry and spending Gems on another spin. These guides separate book identity, spell milestones and community comparisons so a rare-looking result does not replace a practical progression goal.

Twelve-book rosterFind every officially named magic family.
Develop your loadoutConnect book levels with available spells.
Protect your GemsWork out a spending limit before a spin.

See how books fit into a session

This community overview introduces grimoires alongside quests and progression. Compare the general loop with your live interface; prices and older balance comments are not fixed rules.

Choose the problem before choosing another book

A new grimoire and a new spell solve different problems. The official experience describes Fire, Wind and Water as starting magic; Earth, Lightning, Plant, Poison and Chain as growth choices; World Tree and Dark for the lucky; and Light and Anti-Magic for the few. Those descriptions establish the roster, but they do not supply a percentage for your next pull. Use the list to identify a result without turning that language into invented odds.

If you already have a workable book, first inspect its progress and available attacks. Fighting develops the carried book, with further spells at book levels 10 and 20. The individual family guides help you test one objective or attack sequence at a time. A community tier list can suggest candidates for comparison, while your next quest and current loadout determine whether changing books would actually help.

What are you trying to do?

Choose the route that matches the decision in front of you.

Grimoire guides

The roster, spin guide and twelve individual book guides are drawn from published articles below.

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Guide

Clover Legends Anti-Magic Guide: Available Attacks

Inspect the Anti-Magic loadout, test attack commitments in a manageable fight, and develop the book toward additional spell milestones.

Guide

Clover Legends Chain Guide: A Reliable Sequence

Make the opening connect, choose a follow-up with a purpose, and revisit your Chain sequence when book milestones add spells.

Guide

Clover Legends Dark Guide: Keep Combat Readable

Track the target through the opening, diagnose unsafe follow-ups, and add Dark spells without losing a readable combat plan.

Guide

Clover Legends Earth Guide: Compare a Book Switch

Test an Earth book on familiar ground, record its usable spells, and choose whether the next step is more book progress or another style.

Guide

Clover Legends Fire Guide: Attacks and Book Milestones

Practice the opening attack, inspect Salamander's Roar at the milestone, and scale encounters after the available moves work reliably.

Guide

Clover Legends Grimoires: The Twelve-Book Roster

Identify the twelve books, distinguish rarity from usefulness, and check spell milestones before deciding whether to replace your grimoire.

Guide

Clover Legends Grimoire Spin: Decide Before Spending

Separate a book replacement from spell unlocks, inspect the pull information, and check the result against your chosen spending limit.

Guide

Clover Legends Light Guide: Aim and Spell Milestones

Follow Light attacks toward the target, adjust placement before extending the sequence, and inspect spells that open at book milestones.

Guide

Clover Legends Lightning Guide: Learn the Attack Rhythm

Inspect the available Lightning spells, test the attack rhythm, and revisit a short sequence when more book moves unlock.

Guide

Clover Legends Plant Guide: Book Levels and Awakening

Check the unfinished Plant book goal, open milestone spells through fights, and prepare an awakening with a specific resource target.

Guide

Clover Legends Poison Guide: Area Attacks and Damage Over Time

Recognize the demonstrated Poison moves, follow area hits and continuing damage, and build controlled encounters around the available spells.

Guide

Clover Legends Water Guide: Quest Loop and Spell Milestones

Build a manageable quest loop with Water, inspect milestone spells, and choose a defined next step before changing your book.

Guide

Clover Legends Wind Guide: Keep or Replace the Book

Record useful Wind spell observations, revisit the unlock milestones, and decide whether the failed task calls for another style.

Guide

Clover Legends World Tree Guide: Book Development

Choose a session goal for World Tree, compare it in a familiar encounter, and use book milestones to develop the available loadout.

Give the book a useful next step

Book choice questions

Are description groups the same as S or A grades?

No. The official description groups explain the roster. Letter grades are community or editorial comparisons based on stated criteria.

Should I replace a starting book immediately?

A starting label does not prove your current book cannot finish the next task. Inspect available spells and a manageable fight before spending Gems on a replacement.

Official Clover Legends magic artwork

Name the book, then choose its next job

Use the roster to confirm what you have. Move to the level guide when your goal is another spell rather than a different magic family.